2025-01-30
2025-01-29
2025-01-28
2025-01-27
Sci-Fi Parodies, Trek, Who
Generic Trek
Generic Time Travel
Darth Trump - I think I posted this before, actually...
模倣子 Microchips and Memetic Matrix Modeling
Introduction
There are tools for designing and modeling of microchips, which are enormously complex, with millions of devices. The effects of the states of these devices and the state of the whole chip may be similar to the states of a memetic system, with agents in "states" and disposition to deploy memes which changes the state of the whole system.
These tools, or something resembling, might be useful in modeling the behavior of a memetic system. There may even be tools to detect closed pathways and such and find the "skins" of memetic systems.
Propagation Speeds
One issue is what "propagation times" look like in a memetic system model. In a microchip, it's the clock speed, i.e., in principle a computation that involves a certain number of gates in series requires that same number of clock cycles to complete. However, computations may in principle proceed in parallel, even to the point of competing results being thrown out at the end.
In a memetic system we can think of a "result" that the memeplex reaches after propagation through some series of pathways, and there may be multiple such pathways (1).
In a memeplex, the propagation time of a step may be thought of as the meme that is most likely to be deployed by some agent, to lead to another state. The reasoning here is that whichever agent is able to deploy something the fastest, that is what is going to happen. In practice, we think of each available meme as having a "weight," so some kind of probability of being deployed.
So we're back to the idea of the probability of given memes being deployed in given states, and so the probability of given pathways happening.
Pathways
First off, in a sense all pathways are ultimately closed (2). In practice, no pathways are truly closed. There is always some non-zero probability that memetic exchanges will reach beyond some arbitrarily defined (or enforced) boundary (3).
What does a pathway look like? We need some notation here. I attempted to make a start on this in my previous essay on Closed Pathways. Obviously, deployment descriptor notation is at least somewhat suited to this:
State.agent.meme! => NewState
Each agent in each state has a weighted probability of deploying a given meme. Hence we could write something like:
W:State.agent.meme! => P:NewState
We can start to see the idea of Game Theory-like truth tables emerging. The simplest system is one with two agents and three states, with two memes available to each agents in the first state. We can write the state matrix for the first state as follows (5):
State A | agent-a | agent-b |
---|---|---|
meme-b! | 20%:StateB | 30%:StateB |
meme-c! | 10%:StateC | 40%:StateC |
Here we assume that the same meme deployed by different agents leads to the same final state, which is not required.
How do we interpret this? The most likely deployment (40%) is agent-b.meme-c! => StateC, however, there is a total 50% chance that somebody will deploy meme-b! => StateB. Game Theory gives us the idea of equilibrium states. In Macromemetics, agents try to maximize their own deployment opportunities (4). In practice, the important bit for an agent is that they themselves be the one to deploy the meme, as opposed to where the meme leads, as such. For instance, let's imagine that both StateB and StateC lead back to StateA in a closed path:
State B | agent-a | agent-b | State C | agent-a | agent-b | |
---|---|---|---|---|---|---|
meme-a! | 50%:StateA | 10%:StateA | meme-a! | 10%:StateA | 40%:StateA | |
meme-c! | 10%:StateC | 30%:StateC | meme-b! | 20%:StateB | 30%:StateB |
To sum up in deployment descriptors:
A.a.b! => B.a.a! => A (probability? 20% x 50% = 10%?)
A.a.c! => C.a.a! => A ( 10% x 10% = 1%?)
A.a.b! => B.a.c! => C.a.a! => A ( 20% x 10% x 10% = 0.2% )
A.a.c! => C.a.c! => B.a.a! => A ( 10% x 20% x 50% = 1% )
A.b.b! => B.b.a! => A ( 30% x 10% = 3% )
A.b.c! => C.b.a! => A ( 40% x 40% = 16% )
A.b.b! => B.b.c! => C.b.a! => A ( 30% x 30% x 40% = 3.6% )
A.b.c! => C.b.b! => B.b.a! => A ( 40% x 30% x 10% = 1.2% )
What does this mean? It seems the longer pathways are less likely. 36% of pathways...to what? These are closed pathways in which one agent, agent-a or agent-b, deploys all the memes that make the circuit. There are others in which one agent deploys the first meme and the other the second.
A.a.b! => B.b.a! => A ( 20% x 10% = 2% )
A.b.b! => B.a.a! => A ( 30% x 50% = 15% )
A.a.c! => C.b.a! => A ( 10% x 40% = 4% )
A.b.c! => C.a.a! => A ( 40% x 10% = 4%)
This gives us another 25% for a total of 61%. What about the other 39%? In practice, there are infinitely many pathways in which we go from State A to State B or C, and then bounce back and forth for an indeterminate period before returning to State A. How much do these pathways contribute to the "total" and what does that even mean?
We could compute the probability of jumping back and forth between State B and C without going to State A for however many iterations.
B => C => B
B.a.c! => C.a.b! => B ( 10% x 20% = 2% )
B.b.c! => C.b.b! => B ( 30% x 30% = 9% )
B.a.c! => C.b.b! => B ( 10% x 30% = 3% )
B.b.c! => C.a.b! => B ( 30% x 20% = 6% )
How meaningful is this?
Closed Systems
One thing is clear, and that is that the three states, A, B, and C, form a closed system, in that there are no routes out to other states, states from which the system might never return.
But return from what? Who or what, if anything, is "moving" or "not returning?"
It would seem to be the collective state of all of the agents in the submemeplex (6), but how do we define agents being in or not in the cohort of a submemeplex? Can they be members, or inured of, other submemeplexes? What determines things like the memetic inventory of a submemeplex or the cohort of a submemeplex?
What about the ways in which the system can exit and enter given states or constellations of states? For example, what are the relative probabilities of the ways in which the system can exit and enter State A?
P:A => B = W:A.a.b! + W:A.b.b! = 20% + 30% = 50%
P:A => C = W:A.a.c! + W:A.b.c! = 10% + 40% = 50%
P:A => [ B, C ] = 100% (closed system)
So it's even money whether we go from State A to either State B or C. What about the other states?
P:B => A = W:B.a.a! + W:B.b.a! = 50% + 10% = 60%
P:B => C = W:B.a.c! + W:B.b.c! = 10% + 30% = 40%
P:B => [ A, C ] = 100% (closed system)
P:C => A = W:C.a.a! + W:C.b.a! = 10% + 40% = 50%
P:C => B = W:C.a.b! + W:C.b.b! = 20% + 30% = 50%
P:C => [ A, B ] = 100% (closed system)
So when it States A or C, there is an even chance of going to either of the other two states, but in State B there is a higher chance of going to State A than going to State C.
What about the probability of a given agent being the one to deploy a meme in a given state (10)? What is a good notation for this?
P:A.a.[ b!, c! ] = W:A.a.b! + W:A.a.c! = 20% + 10% = 30%
P:A.b.[ b!, c! ] = W:A.b.b! + W:A.b.c! = 30% + 40% = 70%
P:B.a.[ a!, c! ] = W:B.a.a! + W:B.a.c! = 50% + 10% = 60%
P:B.b.[ a!, c! ] = W:B.b.a! + W:B.b.c! = 10% + 30% = 40%
P:C.a.[ a!, b! ] = W:C.a.a! + W:C.a.b! = 10% + 20% = 30%
P:C.b.[ a!, b! ] = W:C.b.a! + W:C.b.b! = 40% + 30% = 70%
So we see that agent-a has more "power" in State B, while agent-b has substantially more in both State A and C. This is all just a coincidence of the numbers I chose arbitrarily, and this coincidence extends to how agent-a is twice as predisposed to A => B state transition, where B is a more favorable (4).
Summary & Conclusions
Things are a bit murky yet. How to express the sum of probabilities of paths between states, even of a simple memetic system needs work? This is the Feynman Diagram thing, i.e., that the sum of all paths, with decreasing likelihoods, is the probability that a given state change will eventuate.
In principle, agents try to steer the system towards states in which they themselves have more influence, or the chance to deploy more influential memes. I take this idea as a kind of given, but it may be flawed, however. Game Theory or other such modeling techniques may be relevant, but also psychology, i.e., is this really a good description of agents' motivation?
It may be good in future to optimize over paths, which might tie better into Game Theory concepts. Agents want to deploy certain memes in certain states in the effort to effect certain paths, i.e., paths into other states where they're likely to have access to future memes and paths, so it may be more about a set of possible paths that an agent is looking for, as opposed to a given immediate meme.
There is the problem of immunomemes, and also alliance memes, their shiny counterpart (13). Memes are deployed based on a fear of immunomemes or the promise of alliance memes.
The problem of how to define a "state" is a bit murky, and may run into circular definitions. The same goes for a "submemeplex" (6) and the cohort and memetic inventory for same. The overlap between submemplexes of their cohorts and inventories.
A submemeplex can only be discussed in terms of some supermemeplex (9). We want to get at the concept of a (sub)memeplectic skin, and this implies memetic contact (8) between a submemeplex and a larger supermemeplex across which the memetic intercourse (12) characteristics change, presumably in some dramatic, consistent, and readily identifiable way. In other words, is there a boundary condition which may be identified?
I didn't really explore the idea of how memetic matrices and microchip layouts might be alike, and thus how analysis systems and software might apply. More work for a future essay.
_______________________________________
(1) It might be interesting to take a system such as Robert's Rules of Order as an example of a system that reaches decisions through the actions of multiple individuals, leading to "enabling states" and "compelled states."
(2) The definition of a "cohort" is a group of agents who are memetically connected. That may be by a common language, geographic proximity, some electronic network (phone, on-line game, etc.), or other such. In other words, a group of agents (usually people) who are able to exchange memes. Hence, pathways that lead "out" of this cohort in a sense do not really exist.
(3) Hence the idea of a "memeplectic skin" is an unavoidably nebulous concept, but nonetheless a valuable one to define and quantify.
(4) An agent tries to steer the system towards states where they themselves have more and more opportunities for deployment of future memes. What this all means in a practical modeling sense needs to be better defined. How is this reflected in the weights of deployment opportunities in a state matrix, for instance?
(5) It often makes sense for there to be a meme deployment that leads back to the same state. For example, an agent discussing a motion (discuss!) in a committee may or may not lead the system out of the Discuss(ion) state.
(6) It may be useful to define a submemeplex as a collection of agents and memes in which one or both form a subset of those of a larger memeplex (7). Also implied is that the agents of the submemeplex are in memetic contact (8) with those of the supermemeplex (9).
(7) A subculture or a counter-culture could be a submemeplex.
(8) Memetic Contact: Otherwise able to exchange memes, i.e., not impeded by physical distance or isolation, lack of a common language, or lack of access to communication technology.
(9) Supermemeplex: A memetic system which contains additional agents, memes, or allowed state transitions
(10) The idea is that agents favor deploying memes that lead to states where they are even more able to deploy further memes (11). This may or may or may not be reflected in our example, by the way, since the weights are selected arbitrarily. This may be where Game Theory or other methods of analysis come in. For example, State B favors agent-a, and this is somewhat reflected by how agent-a is twice as likely to favor meme-b! in the State A and State C matrices, but I could have just as well have selected other weights.
(11) The ability to deploy memes may be related to agent "status" or "power." For example, agent-a only has a total of 30% control over which meme gets deployed in State A, while they have 60% control in State B and again only 30% in State C. One could imagine that such a system would "settle" to each agent leaning 100% into wanting to jump to the state where they have the most power, but what would such a "settling" look like? Some kind of cooperation from other agents? This suggests other states.
(12) The type of memetic intercourse, or exchange of memes, across some posited skin is unclear at this point. One can imagine a much lessened number of memes that can cross this boundary (again, still a murky concept), or that the proportion of contact memes would shoot up (or decrease?), and that there would be a sharply different immunomemetic loading profile (again, either up or down). Again, the "dimensionality" of the space in which all of this takes place is yet to be elaborated.
(13) Immunomemes and Alliance Memes appear to be symmetrical. Symmetry-breaking factors appear to be the resulting benefit to the agent deploying the original meme, but also the presence of "rules". In the Triangular Baseball thought experiment, and also the Candy Conspiracy "experiment" we see how alliance memes and immunomemes "help" one agent to acheive a state transition that would otherwise be impossible. This is not reflected in the model in this essay, but might solve some problems. Perhaps for a future essay!
Trumpulations First Week
This was a month (or more) ago—how are things now?
Leeja Miller—the first 48 hours
Legal Eagle—first raft of exec orders
Trump's gone pro-Ukraine?
Project 2025
Mary Trump: Donald Trump will FAIL
2025-01-26
Downfall Analysis & Parodies
I need to get this movie...probably on Blu-Ray, and finally watch it...auf Deutsche!
Cleveland Downfall
Downfall Scene Explained
Why downfall is the greatest
Downfall Blu-Ray
Hitler’s Greatest Defeat
Nonsense Bullying Stereotypes
Dopamine Detox
I should maybe do something like this. I did cancel all of my streaming services so I can focus on just watching Japanese movies for the next two years to support my Japanese proficiency...which is maybe a similar thing. I'm less tempted to watch English shows because they‘re not available.
2025-01-25
Funniest Funeral Joke Ever
2025-01-24
Insightful Dutch Feminist
Don't need men...?
The “friend zone” is toxic
Online Dating Effects on Women
hypergamy, etc., the addictive effect of on-line dating apps, etc.
Red Pill Pick-me Girl Pearl
When she realized Feminism is a lie
Women are miserable but don’t know it
Again, bad motives unfairly attributed to men
2025-01-23
Parents Taking Their Kids to the Bogs
I had to go to the bathroom at the grocery store. There was an anxious man lurking at the bathroom door. I just gave him a look and went in and found an empty stall. I really didn’t think much of the guy at the door until I heard a small voice in the next stall. She asked me my name and if I had and animals and how old my kids were. We discussed cartoons until I finished washing my hands. I asked her if she needed any help and she told me no. As I was leaving, having the door open she talked to her dad for a minute. I patted him on the shoulder, gave him the this too shall pass. Called him Father of the Year and left. I would have felt OK having him in the same restroom but people are weird about that. I grew up with 5 people and one bathroom and not shy. Most people aren’t like that.
There's a post about how they do public restrooms in Scandanavia. Then there's all the trans activism around restrooms. Maybe we need a totally different solution. Of course, when you're a parent, using the 'loo in front of your small children is a thing--or you're going to make life difficult for yourself. Like when you're on a crowded ferry between Italy and Greece with your small child and you get a call of nature for example.
2025-01-22
Random (linguistic) Stuff
Peeling the Un-yun
Hitler in English
More on Dunning-Kruger
Hunter-Gatherers into Empire-Builders (and eventually Empire Rulers)
Cosmic Speed Paradox
Female Voice Change
Again with my mememtics thesis that our voices stay the same over time, and that male voices become different at puberty (especially) when they cease to be children, i.e., no longer need protection of the group.
Americans bad at languages
Why is French so different?
Why German sounds so aggressive?
five oldest surviving languages
This isn’t the one I originally copied, but here we go...
What english can't do
Fantastic features English lacks
Wnat english can do but other languages can't
German and Dutch
Why OSV is rare
2025-01-21
Rise and Fall and Rerise of Germany
Cool map with #1 trading partner flag for each country. I wonder what it looks like for US States and for the US. Obviously most countries in Europe have Germany as their #1 trading partner.
2025-01-20
模倣子 Closed Memetic Pathways
Memetic Index - Previous Essay - ChatGPT - Memetic Glossary
Introduction
I want to follow up on some of the ideas I touched on in my previous essay about "memeplectic skin" and closed and open pathways. This is all critical, I think, to the meaningful understanding of what constitutes "inside" and "outside" of an organization or group, and how to more rigorously define what the cohort of that group might be. I introduce the fairly obvious concept of a "submemeplex" as a subset of any given memeplex, i.e., a subgroup of the members of the memeplex' (memeplectic) and a subset of the memeplectic memetic inventory.
The hypothesis is that a meaningfully distinct submemeplex has some kind of mathematically definable "skin" that might be able to be described by the relative composition of the state matrices, the pathways through these matrices (e.g., many of them may be "closed"), and there may be characteristic profiles of the immunomemetic and alliance meme distributions and densities as one approaches and passes through this skin.
One issue is assigning some kind of "dimensionality" to the N-space described by the system of state matrices that describe the submemeplex under study and the memeplex that contains it. Physical proximity of agents to one another, for example, may sometimes be relevant, but proximity, or connective density, or what-have-you, may be more so. In short, perhaps something that can define not only what the "skin" is and where, but whether one is "inside" or "outside" of it.
One thing we'd like to understand is how to penetrate the skin, as in infecting an organization from the outside (if possible) so as to change or destroy it. Does the skin even serve as "protection" for a submemeplex, as such?
Alliance-Immunomeme Symmetry Breaking and Rules
Alliance meme vs. immunomeme symmetry breaking might be related to the presence of rules. This could be related to the concept of "games" versus "free play" (1). Free play is the kind of play that young children engage in, and which may be present in activities such as lovemaking, that is, activities which involve physical/social engagement without the presence of "bullying opportunities." That is, one does not fear others telling us that we "did something wrong" or attacking us for some such reason. This is of course the very essence of any true "game."
This may have an important relationship to the importance placed by some organizations such as AA or some churches (though often more in the breach than the observance in the latter case) on "service without thought of reward" because such (volunteer) activity produces high involvement with low opportunity for (self-)criticism. This is a memetically healthy activity, and we can see how there is a symmetry breaking between activities which are purely voluntary and altruistic differ from those which are done for pay or other such rewards by the fact that there are fewer rules in the former case--the engagement with others is its own reward, so to speak.
The Problem with State-Based Definitions
It should be pretty obvious that while memetic states, as used in state transition diagrams, can be very useful for designed memetic systems, or for "debugging" or describing existing ones, usually very small subsets of them, with the purpose of reëngineeing them, they’re a fairly artifical concept when it comes to describing organic (large) memetic systems.
Why would I say this? We can observe and measure the deployment of memes by agents, but we cannot observe and measure "states" as such. States are, in a sense, the subjective impression of individual agents, in other words, each agent perceives each other agent as being in a "state" where they are likely to deploy, with differing likelihoods, various memes in a subset of each of their inventories. The accuracy of this impression is a measure of the given agents "effectiveness" as a member of the cohort, i.e., those that keep "getting it wrong" and mis-assessing and mis-predicting the actions of others are "less effective."
The probability of all memetic deployments at a given moment, i.e., in a given state, is one.
The idea of "idiostates" (5) might be useful here. Each individual perceives all of the other agents to be in one state or another, and the "crazier" states are those in which others don't know what one will do, or the menu is only "crazy" memes, or those undesirable to themselves. Smaller groups of agents could share a substate, something like where several agents being in an identifiable state, such as "united in opposition" in which everybody is waiting for the "leader" to take some action. This may look like a percolation phenomenon.
Things like laws, the police, codes of ethics, morality, privacy, schools, professions, groups, clubs, cliques, and so forth, serve to congeal and clarify the state disposition of the cohorts and subcohorts of a memetic system.
But where does that leave us with memetic pathways, and closed ones?
A closed memetic pathway may be roughly described along the lines of a series of states:
S1=>S2=>S3=>....=>Sn=>Sm=>S1
or even with branching:
S1=>S2=>S3=>[ Sa=>Sb...Sy=>Sz, Sq=>Sr...St=>Su ]=>Sn=>Sm=>S1
In order for this to work, we have to be able to say that the total probability of branches from S1 back to itself is one. If this were not the case, then there would be branches that lead outside of the system and never come back.
This suggests a "capture" phenomenon (6).
Closed Memetic Pathways
Does the immunomemetic pressure (2) intensify as one approaches the skin, which drives agents back down toward the center? What is the profile of immunomemes within a submemeplex? Does there exist a concept of "memetic tunneling" (3) where one "jumps" from inside a submemeplex to the outside, or vice-versa?
Let's think about memetic pathways. I've posited the idea of "closed memetic pathways" (4) as a way of describing the boundaries, the "skin," of submemeplexes, i.e., as a way of actually identifying a cohort and a memetic inventory of a given submemeplex, absent any clear way of a priori defining said memetic inventory or cohort. Who is inside the skin, and what do they do that "defines" them as being members of same?
It bears restating that theoretically at least an agent is predisposed, insofar as they are able to discern, deploy memes that lead to states in which they themselves are more and more able to deploy more and more impactful memes, or at least in which they perceive that more and more memes "favorable" to them will continue to be deployed.
Summary & Conclusions
The idea of closed pathways may be related to being inside of a memetic skin. What this relationship might be remains to be discovered.
One important application of this area of inquiry is developing memetic weaponry for attacking a targeted submemeplex. We cannot rely on stereotypes and contact memes to identify subcohort members, for one.
Memetic tunnelling is an interesting new concept. It may be related to memetic pressure, which is also a term I have yet to formalize. "Aggregate resonance" is another as yet murky concept which may relate to and illuminate how memetic tunneling could function, e.g., an individual may be deep within an organization (submemeplex) but could "tunnel" out if there were a sustainable position outside the cult or whatever where one still had a large memetic inventory such that total resonance with surrounding (new) individuals provided the same level of "memetic hit." This could be an efficient and low-pain approach to "exit counseling" or "deprogramming."
An important symmetry-breaking factor between immunomemes and alliance memes may be the presence of rules. This could mean things like altruistic behaviors predominate as one penetrates further under the "skin", for example.
Finally, I still need to come up with a mathematical characterization of a "skin" based on the state matrix model, and then find a way to demonstrate its validity. If a meaningful description of a submemeplectic skin can begin to be identified, then interesting conclusions may be able to be drawn from this description.
__________________________________________
(1) See my essay on "Escaping Meme Hell through Free Play"
(2) Immunomemetic pressure is a term I've not used before, as such, so may not be well-defined. Perhaps we can define it as the propensity for immunomemes to be deployed in certain states, and even if they aren't deployed, this propensity might drive agents to other state constellations where the pressure is lower. It would be interesting to see if this pressure has a consistent profile with respect to the submemeplectic skin, e.g., does it "spike" at the skin boundary, and decrease as we proceed outward? Is it low at the "center" of the submemeplex? Or does it remain high within, but there are more and more other types of memes available? Does a submemeplex look like a place where novices are expelled by immunomemetic pressure, while initiates are able to remain and thrive because they are conversant in a larger non-immunomemetic inventory that makes life in the center tolerable? Who knows at this point?
(3) As usual, quantum mechanics is useful for these explorations. I've never used the term "memetic tunneling" before, but it may prove very useful for modeling how one might dismantle dysfunctional organizations from the outside, induct individuals into healthy ones, or deprogram individuals out of bad organizations or practices. One could imagine an agent with a given memetic inventory "trapped" within a submemeplex suddenly transitioning outside of that zone into another memeplex where somehow, perhaps they have an "energy" or "probability equivalence" where their memetic inventory affords them the same resonance outside as in, possibly, and so there is no resonance (or immunomemetic) pressure to NOT make the jump. Is this in fact something that humans care about? (7) That is, that my satisfaction from memetic resonance be along an "isomeme" (8).
(4) In broad strokes, a closed memetic pathway is one that leads back to the same states, or the states within a given submemeplex, as opposed to leading out of said memeplex, and wandering around outside randomly. It could also be said that closed pathways are conservative in nature, while "open" ones tend to be "disruptive." I will try to describe this more rigorously.
(5) I've written about things like "idiomemes" (as in "idiolects")
(6) In "capturing" what is captured and by what? We like to think of an agent escaping a submemeplex, physically? mentally? Via some kind of memetic tunnelling effect? (3,7)
(7) In AA, there is the idea that one must "hit bottom" before becoming receptive to adopting the principles and 12 Steps of recovery. This could be convolved with the idea that one must be completely convinced that there is no further benefit whatever to be gleaned from one's old lifestyle, and thus one is totally open to consider other options.
(8) See this thread with ChatGPT. Here we have the idea of how memes might have the same "potential" in various states, or agents might perceive the same "total level of resonance" at different places and how they seek to climb the gradient of increasing resonance as steeply as possible. This suggests mathematically, that they would be climbing the isomemetic gradient as well, as in where memes (more memes or the same amount) would be more and more strongly shared by some number (probably fewer) individuals. "Isomeme" is a little deceptive, and I may mess with the definition more later, but it should be thought of as the predisposition of the given meme to be reliably enacted in response to stimuli. If all agents in close contact can reliably produce the meme, then it's memetic potential is high...so what does an "isomeme" mean? Is that an agent thing? All agents (on average) produce/recognize said meme with some given reliability? Isoresonance is just a distributions of environments where an agent experiences the same overall resonance, even if across different agents and/or memes. (9)
(9) Hence education is the enemy of fanaticism. If an agent has a higher and more diverse memetic inventory, then their potential for memetic tunneling may go up. By contrast, if it is low, and consists entirely of cult memes, then the memetic tunneling potential drops to zero. The trick may look something like memetic pairing the cult memetic inventory with outside memes, and also providing an intense milieu where those paired memes may be used in memetic chain reactions (memetic orgies). I think people try to remove the cult memes, which is impossible, and then begin the reeducation process. Better to expand the victim's memetic inventory via pairing, providing opportunities for connections to the outside, or better still, a memetic tunneling jump into an outside environment where they may be equally engaged.
2025-01-18
2025-01-17
2025-01-16
Swimming Under the Mushroom Cloud
Another truth we were never told
A group of thirteen years old girls went camping in America in July 1945. They swam at a river in Ruidoso, New Mexico. The girl in front of the picture is called Barbara Kent. What the girls did not know is that nearby, the Manhattan Project detonated a nuclear bomb as a test…
In an article, Kent described what happened that day:
“We were all just shocked … and then, all of a sudden, there was this big cloud overhead, and lights in the sky,” Kent recalls. “It even hurt our eyes when we looked up. The whole sky turned strange. It was as if the sun came out tremendous.” A few hours later, she says, white flakes began to fall from above. Excited, the girls put on their bathing suits and, amid the flurries, began playing in the river. “We were grabbing all of this white, which we thought was snow, and we were putting it all over our faces,” Kent says. “But the strange thing, instead of being cold like snow, it was hot. And we all thought, ‘Well, the reason it’s hot is because it’s summer.’ We were just 13 years old.”
The flakes were fallout from the Manhattan Project’s Trinity test, the world’s first atomic bomb detonation. It took place at 5:29 a.m. local time atop a hundred-foot steel tower 40 miles away at the Alamogordo Bombing and Gunnery Range, in Jornada del Muerto valley. The site had been selected in part for its supposed isolation. In reality, thousands of people were within a 40-mile radius, some as close as 12 miles away. Yet those living near the bomb site weren't warned of the test. Nor were they evacuated beforehand or afterward, even as radioactive fallout continued to drop for days…
Barbara Kent and all her friends developed cancer. Every single one of the girls you see in that photo, died before the age of thirty. The only one who lived longer was Kent. And she, too, developed and survived several bouts of cancer. People often forget of the heavy price paid not only by those the atomic bombs were dropped on in Japan, but even by those who lived nearby as they were first developed.
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