2025-02-24

模倣子 Memetic History Game

Meme Index - Glossary - Faspeel Game - Last Essay 

Introduction

I want to cook up a closed description for a game that does something that "looks like" a memetic system. Decision-making can be a die roll or coin flip.

One element that is critical to a system that models deployment decision is that agents have to get a better and better idea of which decisions they themselves make are to be received by other agents.

How to process a "memetic history" of a memeplex? Memes deployed by which agents, and is there a difference between knowing the meme sequence versus knowing which agents deployed the meme (relates to "status")? Is it useful to have ways to search for strings of memes (cascades) in a history?

Do agents maintain each their own little matrix system that they keep updating, e.g., what got deployed and what led up to a memetic debt payout for them?

What about the idea of memetic replacement therapy? This is a vaguely-formed idea at present, but it's something to do with the perennial bugaboo of how a meme "justifies" or "defends" existing pathways. So there's replacement therapy, but also the insertion of additional memes (immunomemes, alliance memes, etc.) which serve to support an existing meme or pathway which may come under attack.

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