2024-10-27

模倣子 Macromemetic Analysis & Design Summary

 Introduction

Here I just want to link to a number of my essays, particularly those that have to do with my notational systems, how they may be use to describe and analyze memetic systems, and how to do design of system changes to produce desired results.

I hope to make some notes about basic principles related to analysis and design and how they might be applied.

Relevant Essays and Links 

I've tried to group essays by whether they were practical projects I did at work, or models or designed systems to do with child and family behavior, or other more theoretical examinations. Many of these contain state transition diagrams and deployment descriptors, which are useful tools in analyzing and designing memetic systems.

Kids

Dysfunctional TV Time 

Candy Conspiracy

Road-Trip Bingo 

Workplace

Bus Bingo 

Prime Pizza Thursday 

Blue Shirt Tuesday Doughnuts 

Box-Binning 

Theories, Technical, Other

Dining Philosophers, along with Bullying & Contact Memes 

The 12 Steps of Critique Groups 

Memetic Loops & Residual Memetic Debt 

What do Memetic States Look Like? 

Transition State Diagrams, Deployment Descriptors, & Transition Matrices 

"Full List" of Memetic Essays 

Memetic Nexuses & Power - & Rock Stars 


The Approach

In many of these projects, under Kids and Workplace, I analyzed what I wanted to happen, what was happening that I didn't want, and either modeled the existing system, or at least described it, as in the Bus Bingo, Road-Trip Bingo, Box Binning, Prime Pizza Thursday, and TV Time.

Sometimes it's useful to describe "what I want" in memetic deployment notation, sometimes it's not necessary to be so rigorous.

If you check out the Dysfunctional TV Time essay, you see how I simply modeled and described the dynamics of the situation with State Transition Diagrams, and then added more states and memes in order to give "me" (the parent) more options, more memes to deploy, to undercut "the kid's" memes, to create new ones for them, make sure everything is well-marked.

The two essays What Do Memetic States Look Like? and Memetic State Diagrams describe in some detail the notation system I have developed.

1. Memetic State Transition Diagrams - the "cloud diagrams" with arrows connecting them
2. Memetic Deployment Descriptors - the ICON.State.agent.meme1!meme2! => NewState thing
3. Memetic State Matrix (still working on the name, actually) - this is a collection of StateMatrix matrixes with Agents as columns and memes! as rows, and each entry of StateMatrixPointer:Weight

It's possible to completely describe a memetic system using deployment descriptors or memetic matrices, but can quickly become inscrutable for the novice, while a state transition diagram is a quick and easy way to visualize a simple system, and even make design decisions.

More will be revealed! Be sure to comment with questions and such!

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