2025-03-08

Real Date in Victoria

Girlfriend Translator

Victorian accents?

Circumcision Stuff

A nurse cuts her baby boy. Doctor Quack comic.

漫画 S4:P3 Nekolu Takes a Call

Manga Index - Whole Comic Book 

2025-03-07

2025-03-06

Taking the Pink Pill

Women don’t take The Pill in Japan, and they also don’t tend to use tampons, either, as they are also thought of as being “invasive.” Japanese women be all ownin’ they boddeez ’n’ stuff, like fer reelz, y’all.

after skool mefical 'fo

Thanks for this video! Very information about a super-important topic that a lot of people (in the USA anyway) take for granted. I've only been with women who were on the "advanced rhythm method" (tracking of waking body temperature, etc.), which is a super-reliable method of birth control, with condoms during fertile times. Japanese women have had little computers with attached thermometers since the transistor radio was invented--it's just a given. American women have to work harder and have more medical and mathematical training, although there is now a Danish smartphone app with a BlueTooth thermometer, but of course such things aren't used widely in the USA for...reasons...or rather, it's just another symptom of the collective background radiation that we as 'merkinz hate women and don't care about their issues. I've known one or two women who took The Pill to regulate an irregular and problematic menstrual cycle. I haven't chatted with many, or any, women who took The Pill on the reg' (French pun?), and maybe only a few who said they don't take it "because it messes with your body in bad ways" (which seems pretty obvious), i.e., they agreed with me when I ask things like "doesn't that really mess up your system?" This just seems like really obvious stuff, i.e., that The Pill is super-invasive in terms of what it does to the body. One thing I didn't see you mention is that fish all around the world (yes, fish, ha, ha...moving on) are contaminated with estrogen from all of these hormones we're taking and then peeing out, etc. A pill that turns off your ability to have babies, or gives you X-ray vision, or super-strength, or immediately causes you to lose a ton of weight, or allows you to read minds, or understand any language, or turns on or off any other superpower that no human should have--we should immediately ask if it's healthy to take at all and for how long or for the general population, which is what a clinical trial is supposed to check (was there even one of those?)


The Economics of Sex

漫画 Planner, Notebooks vs. Tidy-Now

Manga Index - Whole Comic Book 

Feminism Stuff

Taylor Tomlinson - having it all

Napoleon's Mistress in Egypt

Misogyny of Miraculous Ladybug

Sarah Millican - Men v. Women

2025-03-05

Pretty Privilege

Is this that Sydney Sweeney girl you read about? Here are more of her SNL Links.

Pretty Priv - Lynn Everly Dutch Feminist

You’re a baddie...

Big Bang Theory, Boobs as Bombs

Hotsexuality

More Gender Equality

women getting treated like men

Things women envy about Men
I have not curated these, really...

What real equality might look like

Average Vaginal Size

bad self-ratings

Men prefer anime women...?

sexual behavior

AI: Raising the Bar?

Can we have AI assist public defenders? I have advocated that we get more lawyers, rather like the government underwrites the studies of doctors who are then sent to underserved areas to pay off their tuition fees.

2025-03-04

Between the Wars

The 1920s & 1930s in Germany

Hitler’s Beer Hall Disaster

The REAL Reason Hitler Had to Start WWII

Signs of Tyranny

What it Was Like to Live Under Hitler

Addy’s Plans to Attack New York City

Addy’s Plans for the USA Had He Won

When Hitler and Göring Were Told It Was Over

The Dark True Story of Adolf Hitler

What did the German Public Know About the Holocaust?

The Hunt for Hitler’s Secret Police Chief

Himmler’s Doctor Who Broke Female Prisoner’s Legs

Adolf Hitler’s Family (I love they’ve gone animé)

漫画 Step Fourth 3: Aftermath of Party Louise

Manga Index - Whole Comic Book 

2025-03-03

Family Guy

Real-Life Family Guy

Outakes

Why does Tricia Takanawa have a Chinese mother?

South Park Live CGI

The Simpsons Live AI

Futurama Nude Scenes

Mass Exodus of Artists from Kennedy Center after Trump Takeover

 

BREAKING: Donald Trump's takeover of the Kennedy Center implodes in humiliating fashion as droves of talented celebrities abandon the legendary performing arts

center in protest.

Trump is radioactive with the people he wants to impress most...

Actress Issa Rae announced on Instagram in a brief statement that she is cancelling her "An Evening With Issa Rae" event slated for next month. Tickets will be refunded.

"Unfortunately, due to what I believe to be an infringement on the values of an institution that has faithfully celebrated artists of all backgrounds through all mediums, I’ve decided to cancel my appearance at this venue," she wrote.

Trump made himself chairman of the center on Wednesday. Earlier this week he removed Biden appointees from the board and rammed in unqualified cronies including Second Lady Usha Vance and White House Chief of staff Susie Wiles.

Mega-successful television producer and writer Shonda Rhimes — the woman behind hit shows like Grey's Anatomy, Bridgerton, and Scandal among others — resigned as treasurer of the center's board yesterday.

She posted a quote from JFK on her Instagram: "If art is to nourish the roots of our culture, society must set the artist free to follow his vision wherever it takes him."

Legendary soprano Renée Fleming resigned as artistic advisor to the center and while she avoided naming Trump, she praised David M. Rubenstein — the center's former chairman who was ousted.

Singer and songwriter Ben Folds stepped down from his role as advisor to the National Symphony Orchestra, which the Kennedy Center oversees.

"Given developments at the Kennedy Center, effective today I am resigning as artistic adviser to the N.S.O. Mostly, and above all, I will miss the musicians of our nation’s symphony orchestra — just the best!" Folds wrote on Instagram.

Adam Weiner of the band Low Cut Connie has also canceled an appearance at the center next month.

"Upon learning that this institution that has run nonpartisan for 54 years is now chaired by President Trump himself and his regime, I decided I will not perform there," he wrote on social media, adding that friends and fans were going to be "directly negatively affected by this administration’s policies and messaging."

This is the kind of rejection that infuriates Donald Trump more than anything. He has long wanted to be accepted by America's cultural elites. Instead, they see him for the cruel, fascist, incompetent failure he truly is.

Please like and share!

2025-02-28

漫画 Louise Shoulders Cocked

 Manga Index 

I need to work on more natural poses. Typically one does not simply stand straight up, nor does one simply walk into Mordor, unless one is in the military or something. 


模倣子 Intro to 3x3 Chimple Game

Meme Index - 4x4 Chimple Game 

Introduction

A game on a three-by-three nine-square grid, with pieces only at the corners has fewer moving parts than the 4x4 game, obviously, and may make it easier to understand. I want to lay out all of the deployment descriptors for this game.

The Game


 
   

fig. 1.1. Starting Board for Chimple


 
   

fig. 1.2. Movement of Pieces


 
   
 

fig. 1.3. Capture Directions


 LeftMidRight
Top  9:TopLeft8:TopMid7:TopRight
Mid 6:MidLeft5:MidMid4: MidRight
Bot(tom) 3: BotLeft2: BotMid1:BotRight

fig. 2.1. Positional Notation


Deployment Descriptors

For every space on the board, we write a deployment descriptor for capturing another piece that might be there, or spaces that it might move to. These make references to the same sort of (though smaller) collision and capture matrices that I describe in the 4x4 version of the game. Each of these start with the state as defined by the position of the piece (agent) which potentially move.

The "enemy" bit is a virtual agent, in other words, it's the AND intersection of the capture filter matrix and the rotated position matrix of the opponent side. There's either nobody there, or somebody, and we sort of don't care who. The capture is either up or down, and then left or right, in other words, "up-left" or "up-right" or "down-left" or "down-right" or capture!(up-left), capture!(up-right), capture!(down-left), or capture!(down-right). Motion of a piece is either up! down! left! right! Further, "block" is a superposed virtual agent which can be either one's own pieces or the opponent's, and is constructed by superposing one's own position matrix with the rotation of the opponents, and ANDed with the collision matrix for the position in question. no-block is the negation of this, i.e., there's nobody blocking the spot, that is, for example, no-block.MidRight. This gives us whether anybody is blocking the spot MidRight.

Capture Memes from Lower Right Corner

agent.BotRight.enemy.MidMid.agent.capture!(up-left) => agent.MidMid

Movement Memes from Lower Right Corner

agent.BotRight.no-block.MidRight.agent.up! => agent.MidRight
agent.BotRight.no-block.BotMid.agent.left! => agent.BotMid


So the above deployment descriptors may be generated for every space on the board, and it's symmetric for both players, since they may be rotated and superposed with one another. The state of the system may be represented, as I write in the 4x4 version, by rotating the white side, multiplying by two, and superposing with the black position matrix. This is a 9-digit base-3 number, one distinct number for each possible state. There are a number of impossible states, and at least five of the spaces are blank, so the representation is sparse.

Complete List of Deployment Descriptors 

The total number of capture descriptors is one for each of the corners and two for each of the four sides, and four for the center, or 4 + 2 x 4 + 4 = 16. For the motion descriptors, we have two for each of the corners, three for each of the four sides, and four for the center, or 2 x 4 + 3 x 4 + 4 = 24. So we're looking at some forty descriptors for the whole board.

agent.BotRight.enemy.MidMid.agent.capture!(up-left) => agent.MidMid
agent.BotRight.no-block.MidRight.agent.up! => agent.MidRight
agent.BotRight.no-block.BotMid.agent.left! => agent.BotMid

agent.BotMid.enemy.MidRight.agent.capture!(up-right) => agent.MidRight
agent.BotMid.enemy.MidLeft.agent.capture!(up-left) => agent.MidLeft
agent.BotMid.no-block.MidMid.agent.up! => agent.MidMid
agent.BotMid.no-block.BotLeft.agent.left! => agent.BotLeft
agent.BotMid.no-block.BotRight.agent.right! => agent.BotRight

agent.BotLeft.enemy.MidMid.agent.capture!(up-right) => agent.MidMid
agent.BotLeft.no-block.MidLeft.agent.up! => agent.MidLeft
agent.BotLeft.no-block.BotMid.agent.right! => agent.BotMid


agent.MidRight.enemy.TopMid.agent.capture!(up-left) => agent.TopMid
agent.MidRight.enemy.BotMid.agent.capture!(down-left) => agent.BotMid
agent.MidRight.no-block.MidMid.agent.left! => agent.MidMid
agent.MidRight.no-block.TopRight.agent.up! => agent.TopRight
agent.MidRight.no-block.BotRight.agent.down! => agent.BotRight


agent.MidMid.enemy.TopLeft.agent.capture!(up-left) => agent.TopLeft 

agent.MidMid.enemy.TopRight.agent.capture!(up-right) => agent.TopRight 

agent.MidMid.enemy.BotLeft.agent.capture!(down-left) => agent.BotLeft 

agent.MidMid.enemy.BotRight.agent.capture!(down-right) => agent.BotRight 


agent.MidMid.no-block.TopMid.agent.up! => agent.TopMid
agent.MidMid.no-block.MidLeft.agent.left! => agent.MidLeft
agent.MidMid.no-block.MidRight.agent.right! => agent.MidRight
agent.MidMid.no-block.BotMid.agent.down! => agent.Bot.Mid

agent.MidLeft.enemy.TopMid.agent.capture!(up-right) => agent.TopMid
agent.MidLeft.enemy.BotMid.agent.capture!(down-right) => agent.BotMid
agent.MidLeft.no-block.MidMid.agent.right! => agent.MidMid
agent.MidLeft.no-block.TopLeft.agent.up! => agent.TopLeft
agent.MidLeft.no-block.BotLeft.agent.down! => agent.BotLeft


agent.TopRight.enemy.MidMid.agent.capture!(down-left) => agent.MidMid
agent.TopRight.no-block.MidRight.agent.down! => agent.MidRight
agent.TopRight.no-block.BotMid.agent.left! => agent.TopMid

agent.TopMid.enemy.MidRight.agent.capture!(down-right) => agent.MidRight
agent.TopMid.enemy.MidLeft.agent.capture!(down-left) => agent.MidLeft
agent.TopMid.no-block.MidMid.agent.down! => agent.MidMid
agent.TopMid.no-block.BotLeft.agent.left! => agent.TopLeft
agent.TopMid.no-block.BotRight.agent.right! => agent.TopRight

agent.TopLeft.enemy.MidMid.agent.capture!(down-right) => agent.MidMid
agent.TopLeft.no-block.MidLeft.agent.down! => agent.MidLeft
agent.TopLeft.no-block.BotMid.agent.right! => agent.TopMid


All this means is that if the enemy.MidMid or the no-block.MidRight virtual agents come back with a positive, i.e., the move or the capture are possible, these simply get put down as "eligible moves." It remains to work out how the team decides what it's going to do and that's a whole other kettle of fish. I try to poke at this idea in my earlier essay on Skins and Games. It could be a random selection model, it could be ideomemeplex models (which are ultimately arbitrary and unsatisfactory), and then some kind of accumulative historical model.


Summary & Conclusions

I think I have gotten all of the deployment descriptors needed for 3x3 Chimple. I might add the filter matrices for each of these no-block.BotMid and enemy.MidRight and such as matrix operations based on the filter matrices and so forth.

Still very much needing to be investigated on deployment decision models. The above model only provides a way of generating the possible memes which may be deployed at any given moment. The trick is to come up with something that is satisfyingly non-abitrary.

模倣子 Into to 4x4 Chimple Game

 Memetic Index — Manga Index

Introduction

I'm trying to create a regularized and simplified version of chess (2) that I can analyze and ultimately computerize to do things like (I hope) simulate societies in conflict (1).

I initially thought of a 3x3 version of the game, with only four pieces, at the corner, and this makes the set of deployment descriptors smaller and easier to deal with. At any rate, I've already laid out the four-by-four version of the game, so I'll leave this here, and make a new 

The Game 

The game consists of two sides, black and white, facing one another from opposite sides of the board. The board is four-by-four, and each side has four equal pieces (4). Pieces move like rooks in chess, i.e., side to side and forward, but they capture like pawns or bishops, i.e., diagonally. The game ends when all of one side's pieces are captured, or one side is no longer able to move (3).


 


   
 


   

fig. 1.1. Starting Board for Chimple


  
 


 
 
 


   

fig. 1.2. Movement of Pieces


  
 


 
     
 


 

fig. 1.3. Capture Directions


Game State 

The state of the entire game may be expressed as a 16-digit base-3 number. For instance, the starting state of the game may be named 2222,0000,0000,1111 (6). Each time a move is made (meme deployed) the board state changes. I hope that there will be a very clear and direction connection between the notation for eligible moves I describe below and which shall be the resultant next state, and that this will lend itself readily to a computer program implementation.

0 0 0 0
0 0 0 0
0 0 0 0
1 1 1 1

fig 2.1. starting position matrix P for one side

0 0 0 1
0 0 1 0
0 1 0 0
1 0 0 0

fig 2.2. rotation matrix R

The "white" position matrix, W, is rotated to Wr and multiplied by two for purposes of combining both sides to product the overall system state matrix (7), or looking at one side from the perspective of the other, for captures, may be achevied by the following operation:

Wr = R x W x R          fig. 2.2.1. "white from black's perspective"

Br = R x B x R            fig. 2.2.2 "black from white's perspective"

S = B + ( Wr x 2 )          fig. 2.2.3. "state matrix"

The assumption is that overlapping pieces is not allowed (8), since any such transition would be invalid. Any meme deployment (move) would involve a move to an empty space, or a capture.

For every space on the board, we can envisage "filter matrices" (10) which tease out whether there are capture opportunities from that space (based on the rotation of the other side's position matrix) or obstacles to movement (based on one's own position matrix, possibly with the piece in question removed).

For example, on the opening move for the black side, the far left corner piece (see fig. 1) can move forward or to the right, but is blocked on the right (9) by another piece. If there is an enemy piece up and diagonally to the right, that is a capture opportunity. So we have two filter matrices.

Collision
Filter
 Capture
Filter
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
1 0 0 0 0 1 0 0
0 1 0 0 0 0 0 0

fig. 2.3. Filter matrices for lower left corner

So we perform an AND operation with the capture filter and the rotated enemy position matrix, and if non-zero, we have capture opportunities, and an AND between the own position matrix and the collision matrix to determine which positions, if any, are free to move to. In practice, as we'll see below, we shall want a set of capture and collision matrices, each with only one non-zero element, as this will dovetail more cleanly into the deployment determination system I will describe below.


Game Dynamics

My idea is to represent all movements in the game as deployment descriptors with the addition of the idea of "agent state" (5) which I think will make the game easy to write as a computer program. I shall probably elaborate all of the deployment descriptors for the game in a separate document, much as I did for my Triangular Baseball thought experiment. For now, I shall endeavor to give an overview and the seed of an idea how all of the possibilities might be elaborated, and how this might lead directly to a computer implementation.

First off, how many deployment descriptors are we looking at? Roughly speaking, pieces at any of the four corners may move to two spaces or attack one, three total, the eight side places may attack two and move to three, for five, while the four center spaces may attack four and move to four. So the possible "things one can do" is on the order of:

 4 x ( 2 + 1 ) + 8 x ( 2 + 3 ) + 4 x ( 4 x 2 ) = 12 + 40 + 32 = 84

What I hope to demonstrate is that with my slightly enhanced deployment descriptor notation it should be possible to describe which deployments (moves) are eligible for each piece on a team for any given state of the board. Moreover I hope each of these deployment descriptors shall lead directly and easily to the update of the board state.


Conclusions & Summary

I'm going to work up a 3x3 version of the game which will have fewer states, but will have similar, but smaller collision and capture filter matrices.

I need to come up with a naming system for the spaces in this 4x4 game, perhaps just the numbers of the spaces, 1-16. I will try come back to elaborate all of the deployment descriptors for the 4x4 game, either in this essay, or linked to a separate page.

So all I've done here is lay out how the game works, and made a bit of a foray into how it might be computerized.

One thing that remains is the system, or ideomemplex, that governs how the system, or the agents in it, make their decisions about which memes to deploy. This goes back to my essay on skins and random organic growth of memetic matrices.

___________________________________________

(1) For instance, two sets of pieces, white and black, would be governed by each by different memeplexes. That is, each would have independent memetic inventories and deployment matrix systems.

(2) simplified chess = "chimple". I have an earlier attempt at the game which I'm going to simplify further, e.g., such that pieces do not change into "queens" partway through, so that the entire board may be represented as a 16-digit base-3 number, i.e., that is the envelope for the number of states. In fact, each side's state may be represented as a 16-digit binary number, and they may be totally symmetric with one side flipped and superposed over the other to produce a "collision matrix."

(3) When all of one side's pieces are pinned in by the other side and are unable to make any move, that's one way for the game to end.

(4) In principle the size of the board and the number of pieces may be expanded indefinitely, and even other shapes used, or pieces initially deployed in more complex arrangements, once the dynamics of this simple version of the game is worked out. There could even be more than two players. The present goal is to work out the dynamics of the game, and the hope is that it may be expanded in complexity later.

(5) Normally deployment descriptors are of the format of State.agent.meme! => NewState, and the variation of "immunomemetic notation" which looks like State.agent1.meme1!agent2.meme2!...agent-n.meme-n! => NewState. To this I add "agent state" which looks like agent1.State1.agent2.State2.meme! => NewState. Hopefully the usefulness of this notation in expression which states are "eligible" for deployment will become clear.

(6) The lower left corner of the board is three to the zero, and the upper left is three to the fifteenth. Black pieces have value 1, white 2. If we divide the board into two sides, the white and black may each be represented as 16-digit binary numbers, and there two rotated and superposed as needed. These matrices are all sparse, of course, since there are at least eight blank spaces on the board at all time.

(7) The system state number is derived from the system matrix by simply adding up all of the nodes in the system matrix (rotated W, or Wr, times two, plus B, the black position matrix). Each state has its own distinct system matrix with is homologous to a system state number.

(8) It might be interesting to elaborate all of the "disallowed" configurations. Any state number disallows piece overlaps, naturally, since each place must be a white, black, or blank. However, some corruption of the position matrices of each side could produce this, although it would not be properly reflected in the system state. Things like more than four pieces of each color, or configurations that could not be reached by a valid sequence of moves would have state numbers, but would not actually be possible states (without a modification of the rules, that is).

(9) The left corner piece is also not allowed to move backwards or to the left, which may be a larger issue. But as we'll see in the deployment dynamics section, these moves will not even be considered as eligible moves, any sort of matrix filtering notwithstanding.

(10) one problem in our model is going to be how to identify each agent as represented in the position matrix with some kind of individual identity of said agent. Initially we don't care -- the game will work minimally without this -- but in order for it to function as a memetic fabric there must be a one-to-one identification. Since each agent "decides" what action to take, they could maintain a copy of their own state, represented in the position matrix. The only update that would come "backwards" from the position matrix is if a piece is captured, and they then discover that they've been erased when their turn comes up again--something like that.

Dark Mimes

Honest Trailer The Little Mermaid

Honest Trailer Little Mermaid

2025-02-26

漫画 Louise Arm Behind Back

 Manga Index 



Dune Honest Trailers et al

My other post on the missing Dune movie (which I'd like to see...!) and a critique I wrote.

Dune 1

Dune 2

I gotta work on my Christopher Walken impression!!

Rebel Moon

Rebel Moon 2

Fallout

2025-02-25

I love her! Chinese Typing

I love her! She's made a lot of other cool videos!

I wonder if I'm typing Japanese at top speed—it’s kind of the same...

Three Bad Human Habits Destroying Democracy

Bad Habits that are Killing Democracy

This guy has some funny, and insightful, stuff to do with Star Trek’s Starfleet parodies.

2025-02-24

模倣子 Memetic History Game

Meme Index - Glossary - Faspeel Game - Last Essay 

Introduction

I want to cook up a closed description for a game that does something that "looks like" a memetic system. Decision-making can be a die roll or coin flip.

One element that is critical to a system that models deployment decision is that agents have to get a better and better idea of which decisions they themselves make are to be received by other agents.

How to process a "memetic history" of a memeplex? Memes deployed by which agents, and is there a difference between knowing the meme sequence versus knowing which agents deployed the meme (relates to "status")? Is it useful to have ways to search for strings of memes (cascades) in a history?

Do agents maintain each their own little matrix system that they keep updating, e.g., what got deployed and what led up to a memetic debt payout for them?

What about the idea of memetic replacement therapy? This is a vaguely-formed idea at present, but it's something to do with the perennial bugaboo of how a meme "justifies" or "defends" existing pathways. So there's replacement therapy, but also the insertion of additional memes (immunomemes, alliance memes, etc.) which serve to support an existing meme or pathway which may come under attack.

It's all Britain's Fault...!

Five conflicts

How Evil Was It...?

漫画 Louise Salute

Manga Index - Whole Step Fourth III Comic Book 


Here are some comics that the AI think look like mine...

2025-02-23

模倣子 Funniest Joke Ever

 

What is the funniest joke you've been told that you still think about to this day?

A man comes into a hospital with a broken leg. The attending physician asks, “How did this happen?”

“Well,” says the man, “twenty two years ago….”

“Wait,“ says the doctor, “what could something that happened over twenty years ago have to do with your broken leg?”

The man says, “Twenty two years ago I was driving on a country road at night and my car broke down. I didn’t know what to do and a farmer said that I could stay the night until I could get a mechanic or tow truck to come out the next day. In the middle of the night, the farmer’s daughter came to my bedroom and asked if there was anything I needed. ‘No,’ I said, ‘I don’t really need anything.’ She said, ‘Are you sure there isn’t anything I can do for you?’ ‘No thanks,’ I said, ‘I’m doing fine.’ This morning I realized what she meant and I fell off my roof.”


_____________________________

Need to add Jenny's Joke about the two-hearse funeral and the guy walking the dog--that was really funny!

2025-02-22

More Snow Woke

Snow Woke - one minute

History: Barbary Pirates, Star Forts

Star Forts

Chinese v. Western Seiges

Hitler's Minister for Defense

Short History - Barbary

Barbary - 3 minutes

USA first war on terrorism

French Army not Cowards

And...why didn't we domesticate Beavers?