Happy St. Valentine’s Day!
Meme Index
The Principle of Least Action
I have the idea that this could be combined with the idea of memetic debt, the Feynman concept of infinite pathways between deployments. An agent might be able to do some kind of optimization towards a given outcome, i.e., how much they are risking in terms of residual memetic debt, and how much immunomemetic pushback they are likely to get, and how much alliance support they are llikely to get.
The big question is how does a group decide to take a given action? Which action, and by which path, and who participates and how? And how does the system "settle" into a given mode or other?
Something to consider, too, is the immunomemetic relationship between two (or more) sides in a game. Each move by one side is effectively an "offer" to the other side(s) against which they may take action.
One way to look at it may be to consider all of the possible final outcomes, i.e., moving, capturing, getting into risk of being captured, approving of a move, disapproving a move, etc., all of which lead to some eventual final outcome that hands the talking stick over to the other side.
Anyway, a lot of work still to do here.
One issue, is, of course, culling of the moves which are too far-fetched, or which have pathways which are "too long".
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