2023-08-14

模倣子 What Makes for Good Conversations and Meetings?

Index of Memetics Essays HERE  

Introduction 

What is a "bad conversation" or "dysfunction discussion" and what causes it? What do good conversations look like?

I think the principles of improv comedy may shed a lot of light on this question, as well as those of memetics.

I'd like to describe in detail what bad and good conversations look like and isolate the some of the factors that cause them.

One protest I hear is that there would have to be some kind of dictator or chairperson running the conversation, in order to make a conversation better on purpose. I reject that notion. My belief is that a collection of individuals who are shown certain basic principles of behavior which they may each enact individually to make the conversation better, they will do it. One trick is that, from memetics, we need to have corrective behaviors in the mix, too, so when people forget themselves and behave badly, there are tools the others can use to bring things back into line.


Good Conversations 

Some aspects of good conversation might include:

1. Everybody feels "good" about them
1.1. Participants feel "refreshed" and like the time flew by
1.2. Participants feel like they contributed
1.3. Participants feel like they "were heard" (5)
1.4. Participants feel like they know each other better

2. Everybody gets to participate
2.1. The "talking stick" keeps moving
2.2. "Quiet" members are asked for their input
2.3. Every member's input feeds into the discussion
2.4. People are asked questions about what the said
2.5. There are "callbacks" to what people have said before

3. The conversation "goes somewhere"
3.1. The conversation digs deeper into some topic(s)
3.2. The points raised all get touched on and explored
3.3. Questions get asked and answered


Bad Conversations 

Things you see in bad conversations might include:

1. One or more members feel "bad" about the conversation
1.1. People feel exhausted, like it was a waste of time, are glad it's over
1.2. People feel ignored and/or misunderstood

2. Lengthy "monologuing"

3. Members are excluded
3.1. People speak, but their points are dropped, not followed up on, or even mocked
3.2. Members get "cut off"
3.3. Questions are not addressed
3.4. Speakers are immediately contradicted (5)
3.5. Running with strawmen (5,12)
3.6. Talking over people
3.7. Lack of "democracy" (8)
3.8. "Immunomemetic" behaviors and comments (11)

4. Excluding Behaviors (3)
4.1. Name-dropping 
4.2. flexing
4.3. posturing
4.4. resume-reciting, appeal to authority 
4.5. "I like/don't like this" comments without elaboration (6)
4.6. Patronizing (9)
4.7. Ad hominem (10)

5. The conversation is monotonous
5.1. The same things get said over and over
5.2. Fixation on topics not of interest to everyone (2)
5.3. Members keep bringing up the same points, possibly because they are not answered
5.4. Behavior supporting staying on a tired topic, not letting the conversation move on

6. Flipping Between/Derailing Topics (4)
6.1. Non-sequiturs
6.2. Excessive quippery
6.3. Jokes/side comments
6.4. (see 7.2.) The conversation keeps dying and must be jump-started repeatedly

7. Dead Air
7.1. Everybody stops talking
7.2. Constantly having to get the conversation going again (see 6.4.)
7.3. A subject is mentioned that is too awkward, or nobody has anything to say about
7.4. "Conversation killer" subjects seem to come up frequently


Whew! 

I've thrown up quite the laundry list. I hope, however, that despite the daunting number of things that conversations "should have" or should be watched out for, I can devise a very short and succinct and hopefully very easily understood set of principles to usher in the good and keep out the bad.


What is the Goal of a Conversation? 

I think a good conversation is one that involves everybody, and which makes some kind of "progress" towards a happy result (2). This might look like everybody feeling heard, like their points were considered and discussed, and some interesting things came up and got talked about.  A conversation (and a meeting) has a limited timeframe to accomplish these goals, that is, giving everybody a chance to take part. What does "taking part" look like? I'll take a super-simplistic example to try to illustrate this.

People feel good when they get to contribute, but also when others acknowledge their contribution and expand on it, refer to it. Hearing new things from others, especially if those things are in response to one's own contributions make the conversation interesting and satisfying. Saying mean things, dismissing ideas, or just ignoring people makes people feel bad.

How to achieve this?


Insights from Improv Comedy 

Improv gives us ways to react to what other people say. Other systems that deal with this include things like debate, interview, speechmaking, and so on. These things don't lead to good conversations, however. Everybody being quiet while one person talks at length, or two or more people make lengthy responses to questions or what each other say, or one person asks another person questions for a long period can be fun, but they do not include everybody. I think a lot of bad, so-called "conversations" have actually degenerated into one of these forms.

Improv comedy is about keeping things moving, which is also a goal of a good conversation. The basic idea is "the offer" which is what any member just did or said. There are two outcomes when a member of the troupe makes an offer: to "accept" the offer, or to "block" the offer.

In memetic terms, a conversation is always in a "state," which describes what options each member of the conversation has in that state. The state of the conversation changes (or gets stuck) depending upon what everybody does. For example, the speaker may "keep talking" which keeps everybody in the state of "listening to somebody yack/drone on." This is a "meme". A more obviously "meme-y" thing to do would be to "interrupt" or "block" an attempt to interrupt. Another meme is just to do nothing, say, just to sit and listen, or zone out. This is the "let them yack on" option, and it's also "don't support somebody trying to interrupt". Do doing nothing is an action, too.

Back to improv. You don't have to kick in your own ideas in order to do something, to "accept the offer." It's possible to support somebody else's offer, such as, "that's an interesting point." That's just supporting, just indicating that you'd be interested in seeing that point discussed, which telegraphs to everybody else that if they throw down on that point, they will have your tacit approval. This is a way to make people feel good, like they're being validated, that they're part of the conversation.

There are several other things that demonstrate this. One is restating, or repeating the point and its details, preferably in a different yet still correct way (1). Another is expanding, that is, adding additional information or opinion to the point raised. Yet another is "callback", which is making reference to the point later in the conversation, e.g., "...and I think this comes back to Mary's point about sidewalk maintenance."

Improv can show us how to keep a conversation moving, but where do we want it to go?


A Sample Conversation 

Let's say we have four people who are going to have a one-hour conversation. Each one of them has a "topic" that they want to talk about.

Dick likes to talk about dogs.
Jane likes to talk about cats.
Jack likes to talk about rain.
Jill likes to talk about fish.

Here's a sample of how their conversation might go. Dick says a few things about dogs. Jane restates some of the things Dick said, and then sort of extends what he said by bringing up cats. Dick says a few more things about dogs and he and Jane go back and forth about which cats and dogs they've owned and which breeds they like best, and recount cute dog and cat anecdotes and TicToc videos they've seen.

The conversation is now in a redundant, monotonous, almost monologuing state. Jack and Jill may be up a hill, but they are not in the conversation yet.

One good behavior that Dick and Jane could enact would be to try to include the others, since they are already established speakers. "Hey Jill, what kind of pets do you like?"

Alternatively, Jack and/or Jill could interrupt. This could be an uphill battle, if Dick and/or Jane resists, or in the improv parlance, "blocks." Like if Jill pitches how she likes fish and has an aquarium, Dick might block by saying, "Cats eat fish, but dogs don't," which rejects the fish topic from being integrated into the conversation and returns the conversation to just dogs and cats between him and Jane.

Jack might be able to get in a quip that doesn't get blocked by saying something about "raining cats and dogs" to get some airtime for his topic.

At this point only Dick and Jane have trotted out their "pet" topics, and Jack got in a quip, so his topic is kind of available for expansion or callback, but hasn't actually been discussed yet. Jill is still a fish out of water.

One question is whether Jack and Jill are shut out of the conversation, or whether their topics just being ignored, but they are still being able to participate to some degree. This latter seems unlikely, because Jack managed a quip but it went no further, and Jill got shut down, so maybe they didn't get many dog or cat comments in, either.

But if Dick or Jane, or Jack, managed to add to the dog and cat conversation with something like "Why do they call it 'raining cats and dogs' -- you guys are the dog and cat experts--what have you heard?" then we've started to include Jack. Jill could be brought in with stuff like "you don't have to walk your fish when it's raining out" or how fish are low-maintenance in other ways.

At this point we have included everybody in the conversation. This is good because it give the maximum of opportunities for things to talk about to everybody, and each topic you mention will resonate with at least one other person. This is the "memetic inventory" of the people in the conversation. This inventory goes up every time somebody is included, and every time a new thing is mentioned, and this gives everybody things to expand upon, to call back upon.

It's important that we do this, include people, in a conversation, but how can we measure this?


Phases of Conversation 

Everybody getting to say something, and then those inputs being discussed by everybody, would seem to be a "goal" of a good conversation. How do we tell if this is happening? I've hit upon the idea of phases of development of a conversation. This is not necessarily a "recipe" for a good conversation, so much as a way of telling if things are not moving forward, and pointing up what still needs to be accomplished, such as there still being people who have not been heard from, or their input being ignored or dismissed.


Phase Zero: preliminary talking, but conversation not really started yet
Phase One: Choose topic (could be an explicit topic, say, for a meeting)
Phase Two: Each member "buys into" the topic, or pitches their own initial idea
Phase Three: All members' "pitch" is restated by at least one other member
Phase Four: Each member's idea, is "expanded" on by at least one other member
Phase Five: Each member's ideas are "called back" on by at least one other member
Phase Six: "Free talking"

fig. 1. Phases of a Conversation


This is of course simplistic. But it gives an idea how to rate how stuck a conversation is, and what needs to happen next in order to move things along. For example, if one person is monologuing, or two people talk about some topic that nobody else has commented on or bought into, then the conversation is stuck in Phase Zero (3). The idea here is basically that if a everybody has not had a chance to say something, either their own idea, or comment on the establish topic, then the conversation is stuck in Phase One.

What to do if you're stuck in Phase Zero or One? Obviously going around and asking everybody "what do you think?" could work, which would allow the conversation to move to Phase Two and on to Phase Three. Once everybody has given their input, there's a chance to restate, expand, and call back.


Time's a Factor, Lois 

So the point is that there are six or seven phases to a conversation, and there is a limited amount of time for the conversation, and there are a certain number of people involved. Over an hour, on average you have about 8 minutes per phase. If we go back to our four-person conversation, we have to divide these phases four ways. In some cases we can imagine everybody restating everything that everybody else said, so this would be short.


Phase Zero (set-up): 8 minutes
Phase One (choose topic): 8 minutes
Phase Two (buy-in): 8 minutes / 4 people = 2 minutes / person (approx)
Phase Three (restate): 8 minutes / 4 people / 4 people = 30 seconds / person
Phase Four (expand): 8 minutes = 30 sec / person
Phase Five (call back): 8 minutes = 30 sec / person
Phase Six (talking): 8 minutes = 2 minutes / person 

Total: 60 minutes

fig. 4. Phases of a Conversation and Time Breakdown

While the example may be a bit contrived, the point is pretty clear that a conversation must be fairly dynamic and quickly devote a certain amount of time to a number of activities in order for everybody to feel included. If some deliberate effort is not focused on this, they won't be, and the conversation risks not being very good. Another point is that even if considerable time is shaved off the time-wasting Phase Zero, or the topic-choosing Phase One, there's still not a lot to spread back around to the other phases of the conversation. 

Phases may be combined, so Phase Two through Four (and even Phase Five) comments may actually serve to complete Phase One. So instead of each person getting some four minutes of free talking (Phases Two and Six) on average, it could expand to ten or even more. But the conversation must be dynamic. The talking stick has to move around, give everybody a chance to build on the topic, in order to get to Phases Five and Six as quickly as possible.

Phase Six is like the "bonus round" where people can speak freely at a fairly deep level about things that interest them, with the assurance that everybody else in the conversation is up to speed and able to understand what they are talking about, asking interesting questions, making interesting comments, and everybody can cooperate.

Once again, the task is to get everybody through all of the phases as quickly as possible. Improv comedy, "accepting the offer," is a way to keep the conversation moving, getting everybody involved as early in the conversation as possible, so they can all move through the phases.


What about "Interruptions"? 

I didn't really mention interruptions in either list for good or bad conversations. Since keeping the conversation flowing is important, interruptions, per se, can be a good thing. If a conversation devolves into nothing more than a long series of monologues, and lengthy responses or more monologues, some kind of interruption may be called for.

In order for this to work, other members of the conversation have to "support" the interruptions. Otherwise, "high-status" members and their confederates can defeat attempts to change the direction of the conversation. Interrupting efforts are "memes" just like memes used to "block" people out of a conversation.


Summary & Conclusions 

Conversations have to move forward and include everybody. The more people give input, the more opportunities for everybody to make references, to provide even more input, in the form of callbacks and expansions to what others have said. The improv comedy dynamic called "accepting the offer," as opposed to "blocking," is a mechanism for including people into the conversation.

We can think of phases of a conversation which move from one to the next based on how well everybody has been included, and we can determine if a conversation is stuck if it's not met the requirements for the next phase. Making progress means including people who haven't been included yet, which adds opportunities to restate and expand on and call back on their contributions.

Improv comedy points the way. When somebody says something, rather than block what they say, use it to say something new, to include the comment in the conversation. This moves the conversation to a new state (1). Being conscious of whether all members have been included, have they said anything, has anybody restated or expanded on what they said, or is anybody making callbacks on it. If the answer is no for any of these, then the conversation may be stuck.

_______________________________________

(1) A basic principle of rhetoric is to always speak to the "highest and best" version of the other person's point. The contrary of this is to engage in ankle-biting and petty mockery of what the person may or may not have literally said (5). If belittling seems like a viable course, trying to "fix up" the other person's argument, trying to understand what they were going for, and asking a clarifying question, or even just taking a quick swig from the chalice of humility and asking them for clarification.

(2) In a meeting, this might mean that an issue gets thoroughly examined and a useful conclusion reached.

(3) A meeting that does not start off with a topic or an agenda, and is badly run, can get stuck in Phase Zero as well.

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